Fix for hex-highlighting in custom scenarios; fix to remove auto-centering when dragging pieces; the game engine has been enhanced to support scenarios with total-elimination-type victories.
2.6.3 (Release 59)
The purchase bar now shows decreasing funds as you buy things; In the option bar, you can now long-press the add option to purchase or move the maximum (up to 50) pieces; In the option bar, you can now long-press the subtract option to remove all extra (beyond 1) purchases or moves; The game engine has been enhanced to support scenarios with increasing productions per round; Bug fixes.
2.6.2 (Release 58)
Consolidated chatter into the history button so you can see what round chatter takes place; Engine enhancement to support extra custom scenarios like Regicide; Engine change to disable contested neutral items (for custom scenarios); Fixed font size in dialog notes; Fixed game parsing issue to support campaigns in the future.
2.6.1 (Release 57)
Fixed bug where profile dialog could leave "AWARD MEDAL" button off the screen; fixed targeting issues with Stealth Bomber scenario.
2.6.0 (Release 56)
Added the PlayRozz Exchange for downloading custom scenarios and awarding medals; clicking on names in the Barracks now opens a profile dialog where you can award medals; custom scenarios can now be added without requiring a new android version.
2.5.13 (Release 55)
AI improvements; fixed targeting crosshairs after dragSize settings; fixed a play resolution for strikes when conquering an HQ in team games.
2.5.12 (Release 54)
AI improvements, including fear-of-water in Triple Islands; Fixed vector graphics for boat and stealth bomber; Settings are now saved immediately upon unlocking training or sengin.
2.5.11 (Release 53)
AI improvements including a bug fix for sengin-gone-missing games.
2.5.10 (Release 52)
Fixed Google API crash on old devices; fixed open-swipe for Options bar when set ready.
2.5.9 (Release 51)
Allow online without training requirement; Added recent player list to Barracks.
2.5.8 (Release 50)
ADD and SUBTRACT options to adjust command quantities; Fixed transparency with vector graphics when trying to carry items.
2.5.7 (Release 49)
Updated third-party libraries. Free version now has access to all maps. Free version now has access to more sengin (AI) players. Full version adds Item Price Editor for offline games. Vector-based item graphics rather than bitmaps.
2.5.6 (Release 48)
Allow game creator to boot players or change player teams; chatting enhancements for team, barracks, RozzManager, and annotations; extra CORR per round for team play; force deadlines in tournaments; long-press ready option under settings; barracks chatter showing in games and online RR; various bug fixes.
2.5.5 (Release 47)
Chatter in Online Ready Room -- needed for setting up teams; added Leaderboard for top players by winning percentage; typing suggestions in barracks chatting; fixed bug where canceled games were throwing off winning percentages.
2.5.4 (Release 46)
Wrap map when moving or targeting; improved team information; long-press tournaments for lookup; added more useful time controls.
2.5.3 (Release 45)
Introducing team play; Sengin (AI) improvements; Fixed history and chatter scrolling.
2.5.2 (Release 44)
Removed Home button from online menu and replaced it with a mailbox for reading and deleting messages; allow game creator to start games with empty seats.
2.5.1 (Release 43)
Internationalization support (partial) for French, Spanish, German, and Hungarian; Added courtesy "Remind" button for games past deadline, as a step prior to forcing rounds; AI improvements; Minor bug fixes.
2.5.0 (Release 42)
Introducing Terrains; Triple Islands Scenario for Rozz and RozzFree; Stealth Bombers and Stealth Bombers Conquest for Rozz; AI improvements; Improved command display in end-of-round animations.
2.4.7 (Release 41)
Improved AI
2.4.6 (Release 40)
Improved AI, Drag-Pan-Down Fix.
2.4.5 (Release 39)
Patch.
2.4.4 (Release 38)
Introducing tournaments.
2.4.3 (Release 37)
Patch.
2.4.2 (Release 36)
Improved AI, Game Stats, Animation Text Size Setting, Swipe Down Command Removal, Wait and Continue Graphics, History rather than Recent.
2.4.1 (Release 35)
Online Watch and Rank buttons now fully implemented. You now promote automatically when requirements are met.
2.4.0 (Release 34)
Multiple fixes and improvements, including piece-off-hex bug.
2.3.4 (Release 33)
Patch fix for Ready Room bug.
2.3.3 (Release 32)
Added more conquest maps. Replaced option button with option tab.
2.3.2 (Release 31)
External installs. Fixed world map link between West Africa and East Africa.
2.3.1 (Release 30)
Improved menus. Bug fixes.
2.2.1 (Release 29)
Bug fixes.
2.2.0 (Release 28)
World Conquest Scenario.
2.1.27
Bug fixes.
2.1.26
Another patch for conquest scenarios, fix for Samsung devices.
2.1.25
A quick patch for conquest scenarios.
2.1.24
Conquest scenario objectives! Gain strength by defeating opponents, eliminating all to win.
2.1.23
Introducing Real-World Maps. Wage your own War on Terror!
2.1.22
Fix for lost progress after updates.
2.1.21
Various fixes and improvements. Trying different ads.
2.1.20
Added notifications when games end.
2.1.19
Patch for 2.1.18
2.1.18
Added mobile notifications and other improvements.
2.1.17
Added Barracks for finding who's online and troop chatter.
2.0.16
Play Online!
1.0.15
Bug fixes prior to online-play release.
1.0.14
Bug fixes.
1.0.13
Another major sengin (AI) update!
1.0.12
Fixed game restore error on older platforms.
1.0.11
Fixed a couple of bugs (CC delay, overworked pieces) introduced in last release.
1.0.10
Greatly improved sengin (AI) personalities; new save game format.
1.0.9
Some fixes and new icon.
1.0.8
Sengin (AI) improvements.
1.0.7
Minor tweaks (thanks for your feedback).
1.0.6
Modified sengin pick dialog to clarify that you can unlock new sengin players.
1.0.5
Applied touch sensitivity to purchase bar to make it easier to pick up items.
1.0.4
Fixes from user feedback (thanks!)
1.0.3
Improved sengin (AI) performance (this version is used in the video).
1.0.2
Fix between-round animation strikes.
1.0.1
Initial release
Known Issues
Infrequently, a piece will end up directly over another piece, hiding the one under it.
Animations don't always start or end exactly at the source or destination piece location.
Restored games sometimes open with messed-up prepared moves.
Web play at PlayRozz does not automatically refresh after round changes.